Divine Magic on Athas forum thread

This is a place to discuss the Divine Magic of Athas.

Figment
Mon Oct 17, 2005 8:22 pm
Divine Magic on Athas
Divine magic always played a major part in the Dark Sun campaign setting. For Chaos Out of Order expect to encounter psionics most comonly, divine magic less commonly, and arcane magic least commonly.

Divine magic comes throught conduits to the elemental planes. As Classes of Athas demonstrates, different classes gain access to a conduit differently. Elemental clerics gain their spells through a pact made with an elemental power from the planes. Druids and rangers gain their spells through a pact made with a Spirit of the Land. Paladins gain their powers through a pact made with an avangion. Templar clerics gain their spells through a pact made with a dragon king.

For Chaos Out of Order I have decided to follow the Magic and Psionics are Mostly Different rules on page 44 of Dragon Magazine Issue #319 . The divine spell lists I have decided to use are as follows:
Elemental clerics use spells from the Cleric Spells list in Chapter 8 of The Burnt World of Athas . Elemental clerics use the domain spell lists from the domains they chose based upon whether they use the Dragon Magazine Issue #319 rules or The Burnt World of Athas rules. Atonement has the following additional paragraph:
Eliminating Taint: An arcane spell caster who has the taint of defiler points may eliminate those points by seeking atonement from the appropriate elemental cleric or druid and meditating in an undefiled area of Athas. If the defiling was deliberate and willful, the caster loses 500XP for his intersession. If the defiling was while under some sort of magical or psionic compulsion or while otherwise unwilling, the caster does not lose XP. The caster and atoning defiler must then meditate together for a number of hours dependant upon the terrain in which they meditate and how many defiler points they wish to remove. See the MEDITATING TO REDUCE DEFILER POINTS table on page 35 of Dragon Magazine Issue #315 .
Druids use the Druid Spells list in Chapter 8 of The Burnt World of Athas with the following changes:
Conversion is replaced by atonement from the Player’s Handbook , with the following additional paragraph:
Eliminating Taint: An arcane spell caster who has the taint of defiler points may eliminate those points by seeking atonement from the appropriate elemental cleric or druid and meditating in an undefiled area of Athas. If the defiling was deliberate and willful, the caster loses 500XP for his intersession. If the defiling was while under some sort of magical or psionic compulsion or while otherwise unwilling, the caster does not lose XP. The caster and atoning defiler must then meditate together for a number of hours dependant upon the terrain in which they meditate and how many defiler points they wish to remove. See the MEDITATING TO REDUCE DEFILER POINTS table on page 35 of Dragon Magazine Issue #315.
Page 45 of Dragon Magazine Issue #319 updates the summon nature’s ally spell suite to campaign appropriate creatures.
Pages 35-36 of Dragon Magazine Issue #315 includes the following spells for use against defilers:
Druid Spells
1st-Level Druid Spells
Detect Defiler: Detects the presence of defilers within 60’.
5th-Level Druid Spells
Revenge of the Land: The life energy of Athas attacks targets with a defiler score.
Paladins use the PALADIN SPELLS list in Chapter 11 of the Player’s Handbook with the following changes. Most of the spells noted below are spells added to the general PALADIN SPELLS list in the Player’s Handbook. Spells noted in red font are Player’s Handbook spells that the campaign does not make available to paladins.
Paladin Spells
1st-Level Paladin Spells
%{color:red}Bless Water:% Replaced by bless element, and only available to elemental clerics.
Cooling Canopy: Summons a cloud to provide shade and prevent dehydration.
%{color:red}Create Water:% Replaced by create element, and only available to elemental clerics.
Detect Defiler: Detects the presence of defilers within 60’.
Proof Against Undeath: Prevents dead subject from being raised as undead.
2nd-Level Paladin Spells
Holy Smite: Damages and blinds evil creatures.
Return to the Earth: Turns dead and undead bodies into dust.
Wakefulness: Target can postpone sleep.
3rd-Level Paladin Spells
Dedication: Allows target to avoid sleep, consume half food and water, and +1 to attack, damage, saves, ability, and skill checks while pursing a specified task.
Mark of Justice: Designates action that will trigger curse on subject.
4th-Level Paladin Spells
Crusade: Allies receive +3 bonus to attack rolls, damage rolls, and saving throws, 2d8 hit points, and immunity to magical fear.
Pact of Water: Seal a pledge between willing creatures.
Rangers use the RANGER SPELLS list in Chapter 11 of the Player’s Handbook with the following changes:
Page 45 of Dragon Magazine Issue #319 updates the summon nature’s ally spell suite to campaign appropriate creatures.
Most of the spells noted below are spells added to the general RANGER SPELLS list in the Player’s Handbook. Spells noted in red font are Player’s Handbook spells that the campaign does not make available to divine spellcasters.
Ranger Spells
1st-Level Ranger Spells
Clues of Ash: You receive a vision of an item’s destruction.
Cooling Canopy: Summons a cloud to provide shade and prevent dehydration.
2nd-Level Ranger Spells
Echo of the Lirr: Stuns creatures in a cone.
Lighten Load: Increases Strength for carrying capacity only.
3rd-Level Ranger Spells
Surface Walk: Subject treads on unstable surfaces as if solid.
%{color:red}Water Walking:% Replaced by surface walk.
4th-Level Ranger Spells
Sweet Water: Enhances water with lifepreserving properties.
Templar clerics use spells from the Templar Spells list in Chapter 8 of The Burnt World of Athas. Templar clerics either receive an assigned spell at every spell level, as indicated in The Burnt World of Athas rules, or domain spells as per the DRAGON-KING GRANTED DOMAINS sidebar on page 34 of Dragon Magazine Issue #319.
If players want a divine spell outside of these, it will require my approval. For instance, the heartfire spell from Dragon Magazine Issue #314 was first developed by fire clerics before its knowledge was spread to other elemental clerics. Any such approved spells will be posted in this thread.

So that is the basics behind your divine magic options for Chaos Out of Order. Any questions or comments?

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